Kurt Deniz

Kurt's Blog

05/03/2017

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It has been a year?! Ludum Dare 38 game jam happened, and this time we worked with Unity 3D.

I was able to dust off my rigging & animation skills and deliver these cute bugs and robot through Maya.

You can download the game here


Sticker Designs


Volunteer RTS Designs


Volunteer Comic Designs


Ballistic Mystic & Death On Treads


Buried Teasures


04/18/2016

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Ludum Dare 35, I became part of a small team and created these pixel artworks with 2 days and 1 night!


Concepts and pixel animation for volunteer project


Death on Treads character & tank part concepts



12/9/2013

The Prototype is In!
Roughly 2.5" tall, 4" long and 2.5" wide, the Diamondback tank set prototype shipped in and revealed such amazing detail at its size!
Little use of glue in its assembly, only in placing the magnets in their slots glue was used. I left the track covers unglued, because they managed to show quite well without it, also being that there maybe the case of players who would want the option to leave them on or remove them and the intention of possible Tank Destroyer Hulls that wouldn't have covers or other kinds of designs.

Its turret is fully articulated to rotate and pivot the gun. Though a missed shaved corner and little room in the turret cabin caused the gun to be unable to aim upward. One of the few revisions that would have to be made.

Design of the cylinder was made to be able to place opened or closed. For now, the turret door does not open, but will in the future for anyone whom wishes to display the shell ejection action of the Diamondback gun.

The most complex of parts, the tracks, worried me the most in design. So many small details and the teeth for the drive wheel were all questionable factors on the final production. Yet the detail held, and looks incredible!

The track assembly worked near-perfectly! The holes for placing the magnets were only slightly bit shallow but fixable (used drill-bit to deepen holes for magnets). And after they were pieced together, they only wobbled very slightly, a problem that can be solved by allowing a third, center magnet slot set to stablize the tracks.

Overall an exciting outcome in the design and only very few changes needing to be made.

Hope everyone enjoys this as much as I! Til next time.


12/3/2013

Shovel Knight art contest
Back in Apirl I took part in Yacht Club Games' Shovel Knight art contest and was among the grand prize winners!

Link to the contest winners post

Falcon Knight Design

"Falconing is cool!", these were my thoughts. To create a falconer in Shovel Knight was really neat. I thought of this large falcon as the knight's main course of attacks at his command. The cape is everything to this design. Leather cape styled as wings, but not totally symmetrical. The cape was made larger on one side compared to the other so that the large glove can hold the falcon. For the armor, I went with a great helm and a more standard gothic breastplate. Added wing design to the skirts. Then finally the colors. I wanted the feel of leather, so the browns stayed and then worked with various ideas for the metals tired to keep near browns which lead to the yellow. I compared the armor colors with all other knights and not tried to clash or overlap use of color (did the same for Seige Knight). The green leaf hilted blade felt natural after testing various colors and so the colors stayed.

Siege Knight Design

Cannons involved in sieges came to mind so the name came naturally. Siege Knight was the Gutsman idea you can say, big and destructive, but with cannons! The design had to be focused on the cannon and how he would use it. I felt he had to be fairly big to move with a cannon with ease, to hold it the way he does. Then, after I figured the cannon, his helmet and his size, I thought of the silhouette; those giant cannonball shaped pualdrons. Last thing was then the thought "How does he just keep firing cannonballs?". Then the barrel on his back was drawn for comedic effect, him just carrying all that weight amuses me. Siege Knight, I imagined his stage be anything from a besieged castle, through a warring field and to a giant war machine.

Shovel Knight is looking great and I am excited for its release. Hope all of you will enjoy it too!

Til next time.