Kurt Deniz

Kurt's Blog


Content 1

Presenting Melina Marten, the Ballistic Mystic.

Took my time, but the modeling for character is done.The character model is 20,786 tris and the revolver, currently named the Marten.45, is 2,664 tris.

Design of the character was done over the summer. The base mesh was finished around September. I was then experimenting the model for Ashley the Grieving Witch. I decided to work on Melina over her sister Ashley due to the complexity of the victorain style dress. I found it more challenging and am very happy with the results. My next concern is the character rig, I don't want to make it too complex so that I may potentally recycle the rig & animation for other characters.


Something I was trying for possible revolver color swaps

Other Ballistic Mystic Concept Material

Content 1

In May of 2017, to celebrite Spector of Torment, Yacht Club Games held another art contest. During the time I was not sure what to try. I was thinking maybe Spector Knight in a cool pose for awhile but nothing exactly popped in my mind. Then within the final week I decided to try returning to either Falcon Knight or Seige Knight. And that's how the piece lead to involving Tinker Knight. I even took liberties in giving tiny revisions to Seige Knight in the process. I guess it was also an excuse to practice some silly tank design as well.


Content 1

It has been a year?! Ludum Dare 38 game jam happened, and this time we worked with Unity 3D.

I was able to dust off my rigging & animation skills and deliver these cute bugs and robot through Maya.

You can download the game here

Sticker Designs

Volunteer RTS Designs

Volunteer Comic Designs

Ballistic Mystic & Death On Treads

Buried Teasures


Content 1

Ludum Dare 35, I became part of a small team and created these pixel artworks with 2 days and 1 night!

Concepts and pixel animation for volunteer project

Death on Treads character & tank part concepts


The Prototype is In!
Roughly 2.5" tall, 4" long and 2.5" wide, the Diamondback tank set prototype shipped in and revealed such amazing detail at its size!
Little use of glue in its assembly, only in placing the magnets in their slots glue was used. I left the track covers unglued, because they managed to show quite well without it, also being that there maybe the case of players who would want the option to leave them on or remove them and the intention of possible Tank Destroyer Hulls that wouldn't have covers or other kinds of designs.

Its turret is fully articulated to rotate and pivot the gun. Though a missed shaved corner and little room in the turret cabin caused the gun to be unable to aim upward. One of the few revisions that would have to be made.

Design of the cylinder was made to be able to place opened or closed. For now, the turret door does not open, but will in the future for anyone whom wishes to display the shell ejection action of the Diamondback gun.

The most complex of parts, the tracks, worried me the most in design. So many small details and the teeth for the drive wheel were all questionable factors on the final production. Yet the detail held, and looks incredible!

The track assembly worked near-perfectly! The holes for placing the magnets were only slightly bit shallow but fixable (used drill-bit to deepen holes for magnets). And after they were pieced together, they only wobbled very slightly, a problem that can be solved by allowing a third, center magnet slot set to stablize the tracks.

Overall an exciting outcome in the design and only very few changes needing to be made.

Hope everyone enjoys this as much as I! Til next time.


Shovel Knight art contest
Back in Apirl I took part in Yacht Club Games' Shovel Knight art contest and was among the grand prize winners!

Link to the contest winners post

Falcon Knight Design

"Falconing is cool!", these were my thoughts. To create a falconer in Shovel Knight was really neat. I thought of this large falcon as the knight's main course of attacks at his command. The cape is everything to this design. Leather cape styled as wings, but not totally symmetrical. The cape was made larger on one side compared to the other so that the large glove can hold the falcon. For the armor, I went with a great helm and a more standard gothic breastplate. Added wing design to the skirts. Then finally the colors. I wanted the feel of leather, so the browns stayed and then worked with various ideas for the metals tired to keep near browns which lead to the yellow. I compared the armor colors with all other knights and not tried to clash or overlap use of color (did the same for Seige Knight). The green leaf hilted blade felt natural after testing various colors and so the colors stayed.

Siege Knight Design

Cannons involved in sieges came to mind so the name came naturally. Siege Knight was the Gutsman idea you can say, big and destructive, but with cannons! The design had to be focused on the cannon and how he would use it. I felt he had to be fairly big to move with a cannon with ease, to hold it the way he does. Then, after I figured the cannon, his helmet and his size, I thought of the silhouette; those giant cannonball shaped pualdrons. Last thing was then the thought "How does he just keep firing cannonballs?". Then the barrel on his back was drawn for comedic effect, him just carrying all that weight amuses me. Siege Knight, I imagined his stage be anything from a besieged castle, through a warring field and to a giant war machine.

Shovel Knight is looking great and I am excited for its release. Hope all of you will enjoy it too!

Til next time.