Kurt Deniz
Blog

11/26/2017

In May of 2017, to celebrite Spector of Torment, Yacht Club Games held another art contest. During the time I was not sure what to try. I was thinking maybe Spector Knight in a cool pose for awhile but nothing exactly popped in my mind.

Then within the final week I decided to try returning to either Falcon Knight or Seige Knight. And that's how the piece lead to involving Tinker Knight.

I even took liberties in giving tiny revisions to Seige Knight in the process. I guess it was also an excuse to practice some silly tank design as well.



05/03/2017

It has been a year?! Ludum Dare 38 game jam happened, and this time we worked with Unity 3D.

I was able to dust off my rigging & animation skills and deliver these cute bugs and robot through Maya.

You can download the game here



12/9/2013

The Prototype is In!


12/3/2013

Shovel Knight art contest
Back in Apirl I took part in Yacht Club Games' Shovel Knight art contest and was among the grand prize winners!

Link to the contest winners post

Falcon Knight Design

"Falconing is cool!", these were my thoughts. To create a falconer in Shovel Knight was really neat. I thought of this large falcon as the knight's main course of attacks at his command. The cape is everything to this design. Leather cape styled as wings, but not totally symmetrical. The cape was made larger on one side compared to the other so that the large glove can hold the falcon. For the armor, I went with a great helm and a more standard gothic breastplate. Added wing design to the skirts. Then finally the colors. I wanted the feel of leather, so the browns stayed and then worked with various ideas for the metals tired to keep near browns which lead to the yellow. I compared the armor colors with all other knights and not tried to clash or overlap use of color (did the same for Seige Knight). The green leaf hilted blade felt natural after testing various colors and so the colors stayed.

Siege Knight Design

Cannons involved in sieges came to mind so the name came naturally. Siege Knight was the Gutsman idea you can say, big and destructive, but with cannons! The design had to be focused on the cannon and how he would use it. I felt he had to be fairly big to move with a cannon with ease, to hold it the way he does. Then, after I figured the cannon, his helmet and his size, I thought of the silhouette; those giant cannonball shaped pualdrons. Last thing was then the thought "How does he just keep firing cannonballs?". Then the barrel on his back was drawn for comedic effect, him just carrying all that weight amuses me. Siege Knight, I imagined his stage be anything from a besieged castle, through a warring field and to a giant war machine.

Shovel Knight is looking great and I am excited for its release. Hope all of you will enjoy it too!

Til next time.